Stop losing twenty hours a week to freelancer hunting. One weekly invoice puts a user-acquisition strategist, a short-form editor and a thumbnail artist on your game, with delivery you can hold us to.
From $49 a week. No account, no call, cancel any week.
Onboarding capacity
week of Sep 21
4 / 10
studio spots still open
Run by an operator who has managed campaigns and development for games with 2.4M+ play sessions and 1.2K peak concurrent players.
Doing it yourself
With RoMarketing
Finding people
You post, screen and test freelancers
A vetted cell is assigned to you
Paying them
Separate invoices, currencies and chases
One weekly charge
Quality
You review and re-brief until it lands
Reviewed before it reaches you
Someone quits
You start the search over
We replace them from the pool
Accountability
Whatever each vendor promised
A written weekly delivery guarantee
The clock starts once we have your brief and assets, and pauses if we are waiting on you. We guarantee the work lands on time, not views, players or revenue, because no one honest can promise those.
Advice is $49 a week, Execution is $299 a week, and Growth Operation is $599 a week, billed in USD through Stripe. Creator campaigns are separate one-time charges added at checkout.
Delivery, not results. Eligible weekly work, meaning shorts, thumbnails, reviews and acquisition plans, is covered by a seven-day on-time commitment that starts once we have your complete brief and assets. If we miss it, the affected service is free the following week. The Live Ops Report is an analysis of the data you are able to share and sits outside that guarantee. Views, players, concurrent users, revenue and return on ad spend are never guaranteed.
Because the two buy different things. Execution turns an agreed strategy into a steady weekly output. Growth Operation adds continuous iteration, frequent communication and a weekly read of your live-ops data, so the strategy changes during the week rather than at the end of it. The extra shorts and thumbnails come with that, but they are not what you are paying for.
A weekly written analysis of how your game is performing, built from the analytics and operational data you can share. It reads retention, session and acquisition figures against what we shipped that week and what we plan to change. It is included with Growth Operation. If the data we can access is limited, the report says what it could and could not establish rather than inventing a conclusion.
Creator Boost is a one-time coordination and placement service priced by audience tier: $49 a video for micro creators, $199 for mid-tier, $699 for pro and $1,499 and up for macro. Availability depends on the creator. If one declines or does not reply within 72 hours, we offer an equivalent alternative or refund that add-on.
Once we have the complete onboarding brief and everything we reasonably need to do the work: game access, source material, logos, scripts, specs and approvals. If we are waiting on any of that, the clock pauses until it arrives.
One round per weekly deliverable, meaning up to two revision passes. Changes that contradict the original brief or go past that allowance are quoted as separate work.
You do, once the invoice covering it is paid. The license agreement sets out the transfer, the rights to any third-party assets used, and the narrow right we keep to show finished work in a portfolio.
No. You give an email at checkout and pay through Stripe. There is no password to manage.
Pick a plan, send the brief, and the delivery clock starts. If the week slips, the next one is free.
4 of 10 spots open · from $49 a week
4 of 10 spots open this week
Execution · $299 a week
The Live Ops Report is built from the game analytics and operational data you can share. It is an analysis of what is available, not a separate deliverable under the weekly delivery guarantee.
A one-time campaign on top of your weekly plan. We handle outreach, terms and scheduling; pricing follows the creator's audience size.