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License Agreement

Last updated: September 19, 2026

Plain summary: you own what you pay for. Third-party and creator material comes with its own licenses. RoMarketing keeps its internal tooling and a right to show finished work, which you can switch off.

1. What this agreement covers

This License Agreement governs the work RoMarketing produces for you under a weekly plan or a Creator Boost add-on. That work is called the Deliverables and includes short-form videos, thumbnails, graphics, written copy, strategy documents, campaign plans, and the project files behind them.

It sits alongside the Terms of Service. The Terms govern the service relationship — billing, scheduling, and the weekly delivery commitment. This agreement governs who owns what, and what each side may do with it.

2. Ownership transfers when you pay

Once the invoice covering a Deliverable is paid in full, RoMarketing assigns to you all of its rights in that Deliverable, worldwide and for the full term of those rights. You may use, modify, publish, distribute, and commercialize it without further permission or payment.

This transfer covers the final Deliverable as produced for you. It does not extend to the third-party and pre-existing materials described in sections 4 and 5, which cannot be assigned because RoMarketing does not own them outright.

3. Before payment clears

Drafts, previews, and work shared for review are licensed to you for the sole purpose of reviewing and approving them. Publishing or commercially using a Deliverable before the invoice covering it is paid is outside that license.

If an invoice goes unpaid after written notice, the license to any affected unpaid Deliverable ends, and ownership does not transfer. Deliverables already paid for are unaffected.

4. Third-party assets

Deliverables may incorporate stock footage, music, sound effects, fonts, plugins, or templates licensed from third parties. Those items remain the property of their licensors and reach you under the licensor's terms, not as property transferred by RoMarketing.

RoMarketing will use assets licensed for the intended commercial use and will identify, on request, the third-party assets in a Deliverable and the licenses they carry. Reusing those assets outside the Deliverable they were supplied in may require your own license from the licensor.

Where production is assisted by generative tools, RoMarketing will say so on request for any Deliverable. Legal protection for machine-generated material varies by jurisdiction and is not something RoMarketing can guarantee.

5. What RoMarketing keeps

RoMarketing retains ownership of its own pre-existing and general-purpose materials: internal processes, briefs, checklists, editing presets, project templates, prompt libraries, and know-how, including anything of that kind developed while working with you. You receive a non-exclusive, perpetual license to use those materials only as embedded in your Deliverables.

RoMarketing also keeps a non-exclusive right to display completed, publicly released Deliverables in a portfolio, case study, or pitch, and to name you as a client. You can withdraw this by emailing assistant.romarketing@gmail.com, and RoMarketing will stop new portfolio use and remove existing use where it reasonably can.

6. Creator campaigns

In a Creator Boost campaign, the creator produces and publishes content on their own channel under their own terms. The creator, not RoMarketing and not you, owns that content. Any right to reuse, repost, or run paid media against it must be agreed with the creator and will be stated in the campaign brief.

What transfers to you under this agreement is the campaign material RoMarketing itself produces: briefs, scripts, supplied assets, and reporting.

7. What you provide

You keep ownership of everything you supply: game builds and access, artwork, logos, trademarks, recordings, copy, and brand guidelines. You grant RoMarketing a non-exclusive license to use those materials for the limited purpose of producing and delivering your Deliverables, and to show the resulting work as permitted in section 5.

You confirm you have the rights to everything you supply, including any third-party assets inside your game, and that RoMarketing's agreed use of it will not infringe anyone's rights. RoMarketing may decline or pause work on material it reasonably believes is infringing or unlawful.

8. Limits on use

You may not resell, sublicense, or redistribute RoMarketing's retained materials from section 5 as a standalone product or service, or present RoMarketing's production process or templates as your own offering to third parties.

Nothing here restricts what you do with your own Deliverables, your own game, or your own brand.

9. Trademarks

Neither side acquires rights in the other's name, logo, or trademarks beyond the specific uses described here. Each may use the other's name and logo factually to identify the working relationship.

10. No guarantee of outcomes

This agreement covers rights in the work, not its performance. RoMarketing does not guarantee views, clicks, players, concurrent users, retention, revenue, return on ad spend, or any platform outcome. The weekly delivery commitment in the Terms of Service is a commitment about timing, and it is the only remedy of its kind.

11. Term, changes, and contact

Rights that have already transferred survive the end of your subscription and any change to this agreement. Material changes apply to Deliverables produced after the change, not retroactively.

Questions about ownership, portfolio use, or third-party licensing: assistant.romarketing@gmail.com.

This is an implementation-ready starting point, not legal advice. Have it reviewed for the jurisdictions and business structure RoMarketing operates in before it is relied on with paying clients.